Friday 13 May 2022

Graphics and special effects

Effects:

This is an image of the montage. The visual effect has changed with this colour distortion, which would set the type of mood when places are mostly empty.

Time code - 0:04

This is a graphic which shows what day and week the film is in. This would separate the scenes and let the audience know that the film has started.

Time code - 0:23

This is a colour distortion effect that was used. The purpose of this was to convey what the character sees, displaying that he thinks that there are people there. This would convey to the audience that the character's mind has gone out of control.

Time code - 4:12
This is the rolling credits at the end, displaying the names of everyone who was part of the short film production.

Time code - 4:58
This is a blur effect that was used for the last shot before the last graphic appeared on screen. 

Time code - 4:52
Transition:


This is a static transition that we used to transition for each scene. 

Time code - 0:25


This is the rolling credits at the end, displaying the names of everyone who was part of the short film production.

Time code - 4:58

Sound manipulation

At the beginning of the film, I added ambience music to set the tone for our short film. With this added, I decreased the sound of the audio that was from the video and slightly increased the sound of the music so that the audience can hear it. I also, put a fade out at the end of the music track so that instead of it cutting off completely, when the first scene airs, it can slowly decrease the volume. With this audio put in place, we wanted the audience to wonder what is happening, which would help place an enigma. 



Another part where I manipulated the sound was the park scene. As the sound of the wind was taking over most of the dialogue for this section, I decreased the volume of the original video and replaced it with a voiceover. The use of this voiceover would be a suitable way to let the audience know what is currently happening and how the character is feeling. I decreased the volume slightly on the first half of the voiceover as it was overpowering the second half and I wanted the volume of them to be around the same level.




Another sound manipulation was when it came to editing the last scene. The scene was originally just dialogue, however, we felt that the scene would end well with some music playing. So we added a piece of music called 'A dog in the boiler'. This music was suitable in terms of conveying the character's change of emotion, especially as he kicks the chair in anger. When we first played the music with the scene, it was a bit difficult in hearing the conversation that Tyler was having with his 'friends'. So I stretched the grey button across the soundtrack, so that when the music starts playing, it would fade in, meaning that it would slowly increase the volume and that we could hear the dialogue at the beginning. 


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